![]() ![]() You can also try using the Ropecaster to pin him to the ground, so your Ravager allies have a better time of attacking him. If he's still alive after you shoot him with his own cannons, then start blasting off his weak points using high Tear weapons. This makes him much weaker, and also allows you to pick them up and dish out huge damage to him. The key to killing him quickly, is to blast off his face cannons, and the one on his back. Once you have the two Ravagers, engage the Thunderjaw. Just ignore him and keep trying to override the Ravagers. Try your absolute best not to let this happen, but if it does, don't fret. This shouldn't be too tough, however there is always the chance that you get spotted by the Thunderjaw. First you must override the two nearby Ravagers. A simple process but be advised, you need to complete a certain set of Cauldrons to be able to overtake Ravagers before you can complete the quest. Located near Meridian, these trials have you manipulating your overrides and enemy weapons. Rinse and repeat this process a couple times and you'll easily snag the 6 necessary kills. Once you have several wires setup, fire a bomb near the herd to make it run and they should dash right into the wires. They are particularly effective in the small canyons, and might even blow up a few machines at once. Set up blast wires everywhere, just make sure they aren't side by side or else you might waste them. You should have a good idea where the herd runs, since this is the third trial. This last one is fairly similar to the logpile, but much, much easier. Also keep in mind that the logs take a second to roll down, so break open the log piles a bit earlier, rather than later.ĭue to the slight randomness of the herd, this trial can take a few tries. You can try laying some tripwires to help stun and slow them while they are under the logpiles. It is a large Combat Class machine, one of the two largest machines of this class (the other machine being the Tremortusk). This one can be tricky, because even with careful planning, the herd sometimes goes in a direction you don't want. The Thunderjaw is a machine in Horizon Zero Dawn and a returning machine in Horizon Forbidden West and Horizon Call of the Mountain. Like the Keeper says, you can force the herd to move by shooting bombs near them. You can activate the logpiles by shooting the backs of them. This one requires you to kill the machines with the logpiles scattered around the environment. This is much easier than it seems, so long as you buy the Carja Sharpshot Bow. Instead of anticipating and covering all exits wire up one pathway and move the herd with a strategically placed blast from your sling.įor this, you must break off canisters from the robots. The most difficult task here is the Blast Wire. For each trial don't be afraid to restart if the enemy placement isn't correct. It has you removing canisters quickly from Grazers, killing them with logs and using Blast Wires. This chart will give you a summary of what to expect at each. You'll need certain equipment in order to complete every trial at each of the Hunting Grounds.
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